![]() However, they also require open space on the z-levels directly above them, otherwise the saplings will never grow. Unlike above-ground saplings, underground saplings don't require the level below them to be unmined. Underground saplings will begin to randomly appear in soil and muddy underground rock only once one of the caverns is exposed. If there is no open space above, saplings will not grow. If the soil does not have an immediate support for the roots, no saplings will appear. Saplings will randomly appear in above-ground soil, only if the tiles underneath them are unmined and have at least another z-level of open space above them. Creatures frequently moving on a tile with a sapling will eventually kill the sapling, leaving you with a dead sapling occupying the square for a time before it disappears and another plant starts growing. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. In general, bigger trees yield more logs than smaller ones, though relevant plant tokens can have a significant impact on the total. Any dwarf with the wood cutting labor enabled and access to a battle axe will cut down a tree, producing a variable number of 'logs' dependent upon the tree's size and composition. Wood is obtained by designating trees to be chopped down. ![]() Stacks with "Slayer" (any level) on them have increased attack against Haspid.Occurrence and production Chopping down trees.Cannot exceed 50% of total decremented Health. Decrements 10% of Max Health instantly and at the beginning of every round. Has a 30% chance to poison enemy after the attack. Turns into a Bone Dragon with Skeleton Transformer.Stacks with "Slayer" (any level) on them have increased attack against Sea Serpent.60% of the Attack parameter is ignored when a creature attacks Nix. 30% of the Attack parameter is ignored when a creature attacks Nix. If Weakness is already applied, casts Disrupting Ray (Advanced level). Casts Weakness for 3 rounds on an attacked stack. Casts after the shot ( Advanced level).If Weakness is already applied, casts Disrupting Ray (Basic level). If at least one creature was killed by the attack, a second blow is inflicted. ![]() Ability doesn't work if shooting at creatures behind walls. ![]() X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). Random map zones without towns can become Cove zones if the terrain is sand or swamp. In addition, they gain +1 to attack, defense and speed, see and ignore the mines and see the quicksand, but the siege of Cove still occurs in swamp. After the construction of the Lodestar, Cove creatures move on any terrain without penalty. On HotA maps Cove availability for a player can be set in map properties, otherwise Cove is available by default. ![]() Rule of availability for a player on original game (RoE/AB/SoD) maps: if all towns (or all towns except Conflux) are available, Cove is also available otherwise, Cove is unavailable.Cove is a new type of faction and town with all the necessary elements.6.2 New appearances of Original Objects. ![]()
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